#version 150

#define PI    3.14159265

//Vertex
in vec3 position;
in vec2 uv;
in vec3 norm;

//Ambiant
uniform vec4 aColor;

//Transformation
uniform mat4 mvp;

//out vec4 fColor0;
out vec2 texCoord;

void main(void)
{
  //Position
  gl_Position = mvp * vec4(position, 1.0f);
  
  //fColor0 = color;
  texCoord = uv;
}
